Hey everyone - I've only just gotten going with a Megadrum, got Superior 2.0 running and set up (a HUGE thank you to whomever it was that wrote that Wiki!!!), and now I'm dabbling with pad settings. I'm just starting with the snare, just to try to get familiar with navigating through the menus and to get comfortable with everything. In the process, I'm finding that there are some settings that I just don't understand, or at least I can't really tell what is being affected. Granted, some are quite obvious and simple, but others have me perplexed.
Here's my list of pad setting questions (I'll skip the pad settings that I understand)...I'm referencing the documentation portion of the main site, for pads settings: http://www.megadrum.info/content/pads-settings
>ComprLvl - Compression level on the input. Typically, I would think that this means that it won't allow the input signal to exceed a certain level, that it's being compressed to stay within certain limits. However, I'm not sure what the graph means. Referring to the graph, I understand the x-axis, the 1-127, as the velocity or signal strength as translated into a MIDI message. But what does the y-axis represent, the 0-140? Also the explanation says that the graph is for a Linear curve setting. Any idea or explanation of what the graph looks like with a different curve (or does it even matter)?
>LvlShift - Level shift on the input. This is another one that I'm not really sure what it's doing, or why. Part of me wonders if it's similar to a comp-limiter processor, and like the compressor above, is perhaps forcing the signal strength to be within certain limits. But again, I don't know what the graph is telling me. I also don't know what the various settings (0,8,16,24, etc.) are referring to.
>HighLvl - High (top) level of the input. Okay, so based on what I think I understand, if you strike the pad hard enough that the relative electrical signal is above this level then the MIDI velocity will be 127. I guess my question is, based on that, why wouldn't you just always have this set as 1023? Is there any advantage to setting high level to 1000? or 950? and while on that subject, what does this high level number (1023) represent? 1023 is some amount of what? Oh, and a little side question: Without the use of MCT, how do you know if you are or are not consistently topping out with a level of 127? And I'm assuming that it isn't necessarily a "bad" thing to consistently have a level of 127 - for example, it's not going to burn anything out, right? It's simply a lack of dynamic level, it's always loud, right?
>DynLevel and DynTime - This is one that I have no clue what it's doing. It says "Suppose you hit a pad and it produces a peak signal of say 500. Now if Dynamic Threshold Level is set to 0 than an initial dynamic threshold for the pad will be set to a half of the peak signal, i.e. to around 250." What does that mean? In the simplest lay-terms possible? And I understand that the DynTime affects how long it takes for the Dynamic Threshold Level to reach 0, but I just don't understand what that means nor how it affects the sound that I'll hear or the response that I get from the pad.
>MinScan - Minimum scan time for the input. To be honest, I don't really know what this means either. I mean, if I strike the pad and it's within the limits that the Megadrum recognizes as a strike, then why does it keep sampling before marking the signal as "registered"?
>DualMidWidth - the explanation says "The width of signals for rim shots. It can be set between 0 and 15. The higher the value the easier to get rim shots and more likely to get false rim shots on head or rim hits vice versa." Now, this may be a matter of semantics, but I just want to make sure I'm understanding correctly. When you say "rim shots", are you referring to what drummers actually call rimshots? That is, striking the head and the rim at the same time and getting an acoustically different tone out of the drum that is like harmonics, used as large accents? Or are you using the term "rim shot" as simply meaning a signal received from the rim trigger/piezo instead of the head? I just want to be sure that I understand, because if there's a way for me to get a rim shot from Superior, then I definitely would want to know how to trigger it properly. I used rim shots quite a bit with my acoustic drum set.
Okay...those are the questions that I have for now. I'm sure that I will have many more as I dive further into the various settings, especially when I try to get the hihat set up!