the next step?

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Re: the next step?

Postby Ramsh » Tue Sep 21, 2010 9:35 pm

About dyntime I just looked on the TD-20 and it's called masktime there. It goes from 0-64.
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Re: the next step?

Postby dschrammie » Tue Sep 21, 2010 10:26 pm

rockdude wrote:Rimshot trigger if rim and head are hit at the same time, just like a real rimshot. BOOM! That would be awesome. It could also be tweakable by threshold and time-settings.


That's one of the things I've been wondering as well, if there's a way to get a true rimshot sound. It's available in Superior...just need a way to trigger it.
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Re: the next step?

Postby dmitri » Tue Sep 21, 2010 10:37 pm

rockdude wrote:Rimshot trigger if rim and head are hit at the same time, just like a real rimshot. BOOM! That would be awesome. It could also be tweakable by threshold and time-settings.

In http://www.megadrum.info/content/pads-settings look at BNote and DualMidWidth. Isn't it what you are talking about?
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Re: the next step?

Postby dschrammie » Tue Sep 21, 2010 10:50 pm

dmitri wrote:In http://www.megadrum.info/content/pads-settings look at BNote and DualMidWidth. Isn't it what you are talking about?


Hey Dmitri - in my post viewtopic.php?f=3&t=1337, that's one of the questions that I was asking as well:

">DualMidWidth - the explanation says "The width of signals for rim shots. It can be set between 0 and 15. The higher the value the easier to get rim shots and more likely to get false rim shots on head or rim hits vice versa."
Now, this may be a matter of semantics, but I just want to make sure I'm understanding correctly. When you say "rim shots", are you referring to what drummers actually call rimshots? That is, striking the head and the rim at the same time and getting an acoustically different tone out of the drum that is like harmonics, used as large accents? Or are you using the term "rim shot" as simply meaning a signal received from the rim trigger/piezo instead of the head? I just want to be sure that I understand, because if there's a way for me to get a rim shot from Superior, then I definitely would want to know how to trigger it properly. I used rim shots quite a bit with my acoustic drum set.
"

Based on your reply, is it safe to say that yes, true rimshots can, in fact, be triggered?
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Re: the next step?

Postby dmitri » Tue Sep 21, 2010 10:58 pm

by "rim shot" I mean a separate sound (BNote) triggered when a head and a rim are hit simultaneously.
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Re: the next step?

Postby dschrammie » Tue Sep 21, 2010 11:07 pm

Sweet! Time to get my snare triggering rim shots properly!

So there's a functionality within Megadrum that even Rockdude wasn't aware of...maybe I'm not a huge idiot after all (just a regular sized one).
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Re: the next step?

Postby coralgol » Wed Sep 22, 2010 7:20 am

OK thats nice, I didn't know that rimshot triggering in this way works :D. I have to test it.

Could you make a statement to the "pressure sensor" and velocity controlled output, dimitri? I know thats far away, yet, but its interesting, if its possible to make. Such a sensor could be used in bassdrums (beater in the head -> another sample) or for hihats like the vh-12 or just for normal pads to dampen the sound.

more zones and a pressroll detection in the future, that would be really awsome!
and of course the manuel dyn time values, too :D
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Re: the next step?

Postby dmitri » Wed Sep 22, 2010 11:48 am

Rim shots - it is already there.

Pressrolls - I will think about implementing it.

Pressure sensor - you mentioned VH-12. It is a HiHat with an edge switch. I understand that you want something like a separate note (or a CC message) to be sent when the edge switch pressed and you hit a bow, right? If right then I believe it can be implemented. I don't think it can be done with a single piezo or dual piezo/piezo pad.

Alternate notes - can be implemented

More granular DynTime - can be implemented
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Re: the next step?

Postby coralgol » Wed Sep 22, 2010 4:07 pm

dmitri wrote:Pressure sensor - you mentioned VH-12. It is a HiHat with an edge switch. I understand that you want something like a separate note (or a CC message) to be sent when the edge switch pressed and you hit a bow, right? If right then I believe it can be implemented. I don't think it can be done with a single piezo or dual piezo/piezo pad.


I don't how it works, but I know that th vh-12 switches to another sample/sound if I put more pressure on the hihat pedal, actually it changes the pitch of the hihat, like a real hihat. For that feature roland uses a pressuere sensor. Did you mean this?

So it isn't possible to make for a single zone pad? Piezo+Pressure sensor, for dampening the sound like the korg wavedrum? Superior Drummer has got a sample for a dampen snare.
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Re: the next step?

Postby dmitri » Wed Sep 22, 2010 6:20 pm

coralgol wrote:
dmitri wrote:Pressure sensor - you mentioned VH-12. It is a HiHat with an edge switch. I understand that you want something like a separate note (or a CC message) to be sent when the edge switch pressed and you hit a bow, right? If right then I believe it can be implemented. I don't think it can be done with a single piezo or dual piezo/piezo pad.


I don't how it works, but I know that th vh-12 switches to another sample/sound if I put more pressure on the hihat pedal, actually it changes the pitch of the hihat, like a real hihat. For that feature roland uses a pressuere sensor. Did you mean this?

It is completely different and will only work with a HiHat. If a drum sampler supports it, you can do it with MegaDrum and any properly built variable HiHat pedal just as well.
Any other pads which are known to do sound dampening?

So it isn't possible to make for a single zone pad? Piezo+Pressure sensor, for dampening the sound like the korg wavedrum? Superior Drummer has got a sample for a dampen snare.

With the pad types I know of the only way is the one with piezo/switch pads which I described.
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